Weapons Engineer

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The following is the House rules for the Weapons Engineer Skill.

The Character with the Weapons Engineer skill can repair armor at a rate of his skill percentage per eight hours for professional quality.

Skill percentage per four hours for rushed jobs which amount to the same quality work as the Armorer skill.

A successful Weapons Engineering roll is required per 8 hours of work, or per base percentage if a character can repair faster than normal.

Each successful roll repairs the full percentage of the character's skill.

Weapons Engineer makes checks with a +10% bonus.

A failed roll means the time is spent working, but no progress is made. But no parts are wasted either.


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