Weapons

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For the majority of Chronicles of Kingsdale we use the standard Rifts Rules as described in the Rifts: Ultimate Edition ®. Here are the various rule we have chosen to clarify towards Specific Weapons.


Topic Description Last Changed
I-11 Long Gun Cordoba/Santiago I-11 Long Gun 06 Oct 2011
Integrated Weapons Weapons Integrated into Armor 09 Apr 2008
FIWS Rules regarding Forearm Integral Weapon System 31 May 2010
Lance Lances and their use. 26 Sep 2011
Mini-Missiles Rules regarding Mini-Missiles 4 Dec 2011
Mystic Kunzya Arrows Rules regarding Mystic Kunzya Magic Arrows 16 Nov 2011
NE-50 Rules regarding the NE-50 04 Feb 2012
Neural Mace Using a Neural Mace Against MDC Creatures 11 Apr 2008
NG-P7 Rule regarding NG-P7 13 Sep 2011
NG-SR3 Rule regarding NG-SR3 13 Sep 2011
Plasma Weapons Rules on Plasma Weapons 17 Dec 2009
Recoil Diminishers How it works with other modifications. 29 Oct 2011
Silencing Weapon Rule regarding Silencing Weapons. 13 Sep 2011
Stun/Flash Grenade Rule regarding Stun/Flash Grenade 13 Sep 2011
S.W.A.T. Entry Tool Rules regarding S.W.A.T. Entry tool Merc Ops Book p124. 15 Feb 2010
Taser Rules regarding Tasers 13 Sep 2011
TW Lightblade Rules regarding TW Lightblade from RUE 24 Jan 2012
Wellington Grenade Rules regarding Wellington Grenade. 13 Sep 2011
WI-20 Heavy Ramjet Rounds Rules regarding Wellington Industries Heavy Ramjet Rounds 04 Feb 2012
Wilk's Blinder Grenades Rules regarding Wilk's Blinder Grenades. 13 Sep 2011
Wilk's Laser Sword Rules regarding Wilk's Laser Sword. 13 Sep 2011
WP with Built-In Bionics Rules regarding WP with Built-In Bionics. 13 Sep 2011
Zapper Gun (UTI) Rules regarding Zapper's WP Requirement 29 Jun 2011


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