Learning New Skills
From Chronicles
The following is the policy staff will be using for characters who wish to learn new skills.
Characters can learn new skills in one of two ways. The first way is as per the OCC/RCC progression. Most often this progression is a couple skills at third level etc, but determined by class. These skills are generally taught off camera by NPCs.
The second method of skill acquisition is to be taught by another PC. The length of time it will take to learn the new skill is relevant to the complexity of the skill(Determined by staff). In addition the PC teaching the skill must have the skill at 3rd level or higher. This being a minimum of actual experience needed inorder to instill his/her knowledge to a pupil.
OCC/RCC class restrictions do not apply here in most cases, but there are instances where OCC/RCCs avoid specific skills.
You may only learn one skill at a time and at least part of the RP on the game must be related to the skill being learned. So if you are being taught to pilot a SAMAS use it as a RP tool and RP crashing and learning. If its a W.P. RP going to the shooting range etc. There are many possibilities available. It is both the instructor's and students responsibility to contact staff about initiating training. At that point a time will be given as to how long it will take to learn the skill. This policy only applies to standard skills and does not relate to OCC specific skills, magic, or psionics. The learned skills are considered OCC Related skills, but do not gain any additional bonuses, just IQ bonus.
See Leveling for additional information.
Skills and Learning Times
On this game, it is possible for PCs to Teach and Learn skills from each other.
However, there are many requirements and it is not an easy thing to do. The more complicated the skill the more time that it will require.
The first rule is that a PC -MUST- be level 3 in that requisite skill in order to teach it. This does not mean the PC must be level 3. A PC could be level 4 but if she just picked up the skill at level 3.. she would only be level 2 in it and unable to teach it.
At the starting of learning a skill, use the formula below to determine how long it will take to learn a skill.
- Add Student's Base Attribute for Skill to the Teacher's Base Attribute for Skill
- Add the Teacher's Skill Level
- Divide by 2.
- Round up to the nearest week.
- This number will determine the bonus or penalty to the base training time.
- For every point below 16, add 1 week of training time.
- For every point above 16, subtract 1 week of training time.
- Maximum decrease of 1/2 base time, round up to nearest whole number.
- No Max increase.
Additional/Subtracted Week's Chart
| Attribute | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 |
| Week Change | +6 | +5 | +4 | +3 | +2 | +1 | 0 | -1 | -2 | -3 | -4 | -5 | -6 |
For each week, that it will take a player to learn a skill. It will cost them 100 experience points per week of learning from the player Learning the Skill. Round up to nearest week.
For each week, that it takes the teacher to teach a skill, the teacher will receive 50 experience points. Round up to nearest week.
A PC may only teach one skill at a time. For example, if a PC is teaching someone Cryptography, they can't teach someone else Cooking.
A teacher may have multiple students. The number of students that any given teacher can instruct is the level of the skill being taught, divided by 3 (round down). For example, if a teacher has a Cryptography skill at 4, they can only teach 1 person. If they have a Cryptography skill at 6, then they can teach 2 people at a time.
A PC may only learn one skill at a time. You can learn and teach one skill each though.
Once you have worked out the length of time it would take to learn the skill, please put in a learning +request with that information and the attributes / skill levels you used to work it out. For example:
Player X teaches Player Y WP Knife. Their PPs are both 12. Player X has WP Knife at level 3. Therefore:
12+12+3=27/2=13.5
Rounding up, that makes 14. You then compare this to the chart, and add 2 weeks to the base training time for that skill, which is 5 weeks. Therefore Player X and Y will take 7 weeks to learn the skill, and will need to submit 4 Learning Logs.
The +request, therefore would be
+request/sheet Learning WP Knife=<Player Y> is learning WP Knife from me. 12+12+3=27/2=13.5 = 5 weeks learning time. First log submitted.
Only one of you needs to submit the logs and the second and subsequent submissions need to be a comment on the original +job.
See below for the method of tagging the logs.
Learning Logs
Each skill also has a description of the type of lessons required. This must be reasonably followed and the Tutor and Student are expected to RP -QUALITY- scenes concerning the skill. If the admin feel it is being halfassed then it will not count and you will be told another log is required. So make 2 sure it is up to your usual RP standards. Yes, this may mean you have to take RL time and go research to figure out how exactly you want to do it. It is your responsability to keep it quality and keep it interesting for you and the other person.
Also note that is really boring and cheesy to see people who are experts at skills right from the start. If you are trying to learn for example, Pilot Power Armor you are going to be falling down left right and center. Don't be one of those people who is a wizard from day one. You have been warned.
It is understood that 'off camera' lessons are happening at least every other day for at least 3 hours.
One log must be submitted every two RL weeks of time unless specific arrangements have been made with the admin. A catch-up log WILL be required. If 4 weeks pass without logs the attempt is failed and the learner must start from the beginning again. There are no exceptions to this. In the case of odd number skills, round up. For example a 3 week skill requires two logs.
When you want to learn a skill, submit the +request to the training +request. The date of training begins when the first solid log is received. DO NOT just send us logs without doing a +request. This tells us to expect the logs. If we do not have a +request, the date will be considered to begin on when we get that. Whichever is later. Do not submit a +request for every log you do. We need only the one, and for the logs to be tagged appropriately.
Restrictions
Special OCC specific skills may NOT be taught. A good example of that is a Vagabond's Eyeball a Fella.
Other restrictions apply.
- Paired Weapons may only be taught to man-of-arms OCCs.
- Sharpshooting may not be taught to non man-of-arms OCCs.
- Paired Firearms may not be taught to OCCs that do not specifically state they can take it.
Aside from that, there are no restrictions on what PCs may learn from each other except that skill pre-requisites still apply. So a doctor can learn heavy weapons, sort of due to the additional pre-requisites.
Some skills have ADDITIONAL pre-requisites besides what are in the books. This is very important to notice. Where they are noted it is to learn them not to teach them. It is assumed that when a PC is selecting skills they have been exposed to basic knowledge of them in their backgrounds. This is not so with picking up skills from PCs.
Skills List: Communications
Barter - 4 Weeks - MA
Creative Writing - 3 Weeks - IQ
Cryptography - 7 Weeks - IQ
Electronic Countermeasures - 7 Weeks - IQ
Language: Other - 7 Weeks - IQ
Laser communications - 7 Weeks - IQ
Literacy: Other - 7 Weeks - IQ
Optic Systems - 5 Weeks - IQ
Performance - 4 Weeks - MA
Public Speaking - 4 Weeks - MA
Radio: Basic - 4 Weeks - IQ
Sensory Equipment - 5 Weeks - IQ
Sign Language - 7 Weeks - IQ
Sing - 3 Weeks - MA
Surveillance - 7 Weeks - IQ
T.V/Video - 5 Weeks - IQ
Skills List: Cowboy
Branding - 3 weeks - PS
Herding Cattle - 4 Weeks - IQ
Horsemanship: Cowboy - 7 Weeks - PS
Horsemanship: Exotic - 7 Weeks - PS
Lore: American Indians - 5 Weeks - IQ
Lore: Cattle/Animals - 4 Weeks - IQ
Roping - 4 Weeks - PP
Trick Riding - 7 Weeks - PP
W.P. Rope - 4 Weeks - PP
Skills List: Domestic
Brewing - 7 Weeks - IQ
Cook - 4 Weeks - IQ
Dance - 4 Weeks - PP
Fishing - 4 Weeks - IQ
Gardening - 4 Weeks - IQ
Housekeeping - 4 Weeks - IQ
Play Musical Insturment - 5 Weeks - PP
Recycle - 4 Weeks - IQ
Sewing - 4 Weeks - PP
Sing - 5 Weeks - MA
Wardrope & Grooming - 5 Weeks - MA
Skills List: Electrical
Basic Electronics - 5 Weeks - IQ
Computer Repair - 7 Weeks - IQ
Electrical Engineer - 9 Weeks - IQ
Electricity Generation - 9 Weeks - IQ
Robot Electronics - 11 Weeks - IQ
Skills List: Espionage
Detect Ambush - 5 Weeks - IQ
Detect Concealment - 5 Weeks - IQ
Disguise - 5 Weeks - MA
Escape Artist - 5 Weeks - PP
Forgery - 7 Weeks - IQ
Impersonation - 5 Weeks - MA
Intelligence - 7 Weeks - MA
Interrogation - 5 Weeks - MA
Pick Locks - 6 Weeks - PP
Pick Pockets - 7 Weeks - PP
Sniper - 4 Weeks - PP
Tracking (Humanoids) - 9 Weeks - PP
Undercover Ops - 7 Weeks - PP
Wilderness Survival - 7 Weeks - ME
Skills List: Horsemanship
Horsemanship: General - 4 Weeks - PS
Horsemanship: Cowboy - 7 Weeks - PS
Horsemanship: Exotic - 7 Weeks - PS
Horsemanship: Cossack - Cannot be Taught
Horsemanship: Cyber-Knight - Cannot be Taught
Horsemanship: Equestrian - 9 Weeks - PS
Skills List: Mechanical Skills
Aircraft Mechanics - 8 Weeks - IQ
Automotive Mechanics - 7 Weeks - IQ
Basic Mechanics - 7 Weeks - IQ
Bioware Mechanics - 9 Weeks - IQ Prerequisite: Mechanical Engineer and Basic Math
Locksmith - 7 Weeks - IQ Prerequisite: At least Basic Electronics
Mechanical Engineer - 9 Weeks - IQ Prerequisite: Basic or Advanced Math, Basic Electronics, Literacy
Robot Mechanics - 11 Weeks - IQ Prerequisite: Mechanical Engineer, Electrical Engineer, and at least Basic Math
Vehicle Mechanics - 8 Weeks - IQ
Weapons Engineer - 12 Weeks - IQ Prerequisite: Mechanical Engineer
Skills List: Medical Skills
Animal Husbandry - 7 Weeks - IQ
Brewing: Medicinal - 5 Weeks - IQ
Crime Scene Investigation - 5 Weeks - IQ
Cybernetic Medicine - 9 Weeks - IQ
Entomological Medicine - 9 Weeks - IQ
Field Surgery - 7 Weeks - IQ Prerequisite: First Aid or Paramedic
First Aid - 5 Weeks - IQ
Forensics - 7 Weeks - IQ
Holistic Medicine - 7 Weeks - IQ
Pathology - 6 Weeks - IQ
Paramedic - 5 Weeks - IQ Prerequisite: First Aid
Medical Doctor - 9 Weeks - IQ
Psycology - 7 Weeks - IQ
Vet. Science - 9 Weeks - IQ
Skills List: Military Skills
Camoflauge - 5 Weeks - IQ
Demolitions - 7 Weeks - IQ
Demolitions Disposal - 7 Weeks - ME
Demolitions: Underwater - 7 Weeks - IQ
Field Armorer - 7 Weeks - IQ
Find Contraband - 7 Weeks - MA
Forced March - 4 Weeks - PE
Military Etiquette - 4 Weeks - MA
Military Fortification - 5 Weeks - IQ
Naval History - 4 Weeks - IQ
Naval Tactics - 4 Weeks - IQ
NBC Warfare - 5 Weeks - IQ
Parachuting - 7 Weeks - IQ
Recognize Weapon Quality - 4 Weeks - IQ
Trap/Mine Detection: 7 Weeks - IQ
Skills List: Physical Skills
Hand to Hand: Basic - 12 Weeks - (PS+PP+PE / 3)
Hand to Hand: - Anything Beyond Basic Cannot be Taught
Acrobatics - 7 Weeks - PP
Aerobic Athletics - 5 Weeks - PE
Combat Wizardry - 8 Weeks - (PP+PE+ME+IQ / 4)
General Athletics - 5 Weeks - PE
Body Building & Weight Lifting - 5 Weeks - PS
Boxing - 7 Weeks - PS
Climbing - 5 Weeks - PP
Fencing - 9 weeks - PP
Forced March - 4 Weeks - PE
Gymnastics - 7 Weeks - PP
Juggling - 4 Weeks - PP
Kick Boxing - 5 Weeks - PP
Outdoorsmanship - 5 Weeks - PS
Physical Labour - 5 Weeks - PE
Prowl - 7 Weeks - PP
Running - 4 Weeks - SPD
Swimming - 4 Weeks - PE
SCUBA - 7 Weeks - IQ
Wrestling - 7 Weeks - PS
Skills List: Pilot Skills
Airplane - 7 Weeks - PP
Automobile - 5 Weeks - PP
Bicycling - 4 Weeks - PP
Motor boat - 4 Weeks - PP
Paddle Boat - 4 Weeks - PP
Sail Boat - 4 Weeks - IQ
Ships - 4 Weeks - IQ
Combat Driving - 7 Weeks - ME
Flight System Combat - 5 Weeks - PP
Ground Hovercraft - 5 Weeks - PP
Hovercycles - 5 Weeks - PP
Jet Aircraft - 7 Weeks - PP Prequisite: Airplane
Jet Packs - 7 Weeks - PP
Jump Bike Combat - 5 Weeks - PP Prequisite: Pilot Motorcycle
Combat Helicopter - 7 Weeks - PP
Jet Fighters - 7 Weeks - PP Prequisite: Pilot Jet Aircraft
Submersibles - 7 Weeks - IQ
Tanks and APCS - 7 Weeks - PP
Warships and Patrol Bots - 7 Weeks - IQ
Motorcycles - 5 Weeks - PP
Robots and Power Armor - 9 Weeks - PP
Robot Combat: Basic - 9 Weeks - PP Prequisite: Pilot RPA
Robot Combat Elite - 9 Weeks -- PP Prequisite: Robot Combat Basic
Tracked and Construction Vehicles - 5 Weeks - PP
Truck - 5 Weeks - PP
Water Scooters - 5 Weeks - PP
Water Skiing - 3 Weeks - PP
Skills List: Pilot Related Skills
Navigation - 7 Weeks - IQ
Sensory Equipment - 5 Weeks - IQ
Weapon Systems - 7 Weeks - PP
Skills List: Rogue Skills
Cardsharp - 4 Weeks - PP
Computer Hacking - 9 Weeks - IQ
Concealment - 5 Weeks - PP
Find Contraband - 7 Weeks - MA
Gambling: Standard - 5 Weeks - IQ
Gambling: Dirty - 5 Weeks - IQ Preequisite: Standard Gambling
ID Undercover Agent - 5 Weeks - MA
Imitate Voices & Sounds - 5 Weeks - MA
Palming - 5 weeks - PP
Pick Locks - 6 Weeks - PP
Pick Pockets - 7 Weeks - PP
Prowl - 7 Weeks - PP
Roadwise - 5 Weeks - IQ
Safecracking - 7 Weeks - IQ
Seduction - 5 Weeks - MA
Streetwise - 5 Weeks - MA
Tailing - 7 Weeks - ME
Skills List: Science Skills
Anthropology - 7 Weeks - IQ
Archaeology - 7 Weeks - IQ
Artificial Intelligence - 9 Weeks - IQ Preq: Computer Programming
Astronomy - 5 Weeks - IQ
Astrophysics - 7 Weeks - IQ
Biology - 7 Weeks - IQ
Botany - 7 Weeks - IQ
Chemistry - 7 Weeks - IQ
Anylitical Chemistry - 7 Weeks - IQ Preq: Chemistry
Chemistry: Pharm - 7 Weeks - IQ Preq: Anal. Chemistry
Math: Basic - 3 Weeks - IQ
Math: Advanced - 7 Weeks - IQ
Xenology - 9 Weeks - IQ
Zooilogy - 7 Weeks - IQ
Skills List: Technical Skills
Appraise Goods - 5 Weeks - IQ
Art - 4 Weeks - MA
Begging - 5 Weeks - MA
Breed Dogs - 4 Weeks - IQ
Caligraphy - 4 Weeks - IQ
Computer Operation - 4 Weeks - IQ
Computer Programming - 7 Weeks - IQ
Cybernetics: Basic - 7 Weeks - IQ
Excavation - 5 Weeks - PS
Firefighting - 5 Weeks - IQ
Gemology - 4 Weeks - IQ
General Repair - 5 Weeks - IQ
History: Pre-Rifts - 4 Weeks - IQ
History: Post-Apocalypse - 4 Weeks - IQ
Jury-Rig - 7 Weeks - IQ
Law: General - 4 Weeks - IQ
Leatherworking - 7 Weeks - IQ
Lore: American Indians - 5 Weeks - IQ
Lore: Cattle/Animals - 4 Weeks - IQ
Lore: D-Bee - 7 Weeks - IQ
Lore: Demons & Monsters - 7 Weeks - IQ
Lore: Faeries & Creatures of Magic - 7 Weeks - IQ
Lore: Juicers - 5 Weeks - IQ
Lore: Magic - 7 Weeks - IQ
Lore: Psychics & Psionics - 7 Weeks - IQ
Masonry - 5 Weeks - PS
Mining - 5 Weeks - PS
Mythology - 5 Weeks - IQ
Philosophy - 6 Weeks - IQ
Photography - 4 Weeks - IQ
Recycling - 4 Weeks - IQ
Research - 5 Weeks - IQ
Rope Works - 4 Weeks - IQ
Salvage - 7 Weeks - IQ
Ventriloquism - 5 Weeks - MA
Whittling & Sculpting - 4 Weeks - MA
Skills List: Ancient Weapon Proficiencies
WP Archer - 5 Weeks - PP
WP Axe - 5 Weeks - PS
WP Blunt - 5 Weeks - PS
WP Chain - 5 Weeks - PS
WP Forked - 5 Weeks - PS
WP Grappling Hook - 6 Weeks - PS
WP Knife - 5 Weeks - PP
WP Sword - 5 Weeks - PS
WP Paired Weapons - 9 Weeks - PP
WP Pole Arm - 5 Weeks - PS
WP Quick Draw - 5 Weeks - PP
WP Rope - 4 Weeks - PP
WP Shield - 5 Weeks - PP
WP Spear - 5 Weeks - PS
WP Staff - 5 Weeks - PP
WP Targeting - 5 Weeks - PP
WP Whip - 5 Weeks - PP
Skills List: Modern Weapon Proficiencies
WP Handguns - 5 Weeks - PP
WP Rifles - 7 Weeks - PP
WP Shotgun - 7 Weeks - PP
WP Submachinegun - 7 Weeks - PP
WP Heavy Military Weapons - 9 Weeks - PP Preq: Rifle or E-Rifle
WP Military Flamethrowers - 7 Weeks - PP
WP Harpoon & Spear Gun - 7 Weeks - PP
WP Energy Pistol - 5 Weeks - PP
WP Energy Rifle - 7 Weeks - PP
WP Heavy M.D. Weapons - 9 Weeks - Preq: Rifle or E-Rifle - PP
Skills List: Wilderness Skills
Boat Building - 5 Weeks - IQ
Carpentry - 5 Weeks - IQ
Dowsing - 4 Weeks - IQ
Fasting - 4 Weeks - ME
Hunting - 5 Weeks - PP
Identify Plants - 6 Weeks - IQ
Land Navigation - 7 Weeks - IQ
Preserve Food - 4 Weeks - IQ
Skin and Prepare Animal Hides - 7 Weeks - IQ
Spelunking - 4 Weeks - IQ
Track and Trap Animals - 5 Weeks - IQ
Wilderness Survival - 7 Weeks - ME
Notes
When you submit logs, please tag them as SKILL LEARNING so they can be easily found. You also get regular log submission exp for it so don't bitch about having to submit logs.
If you wish to learn skills at a professional level, you must take that skill twice. This can be a combination of PC teaching and skills when you level, or both from either.
Teaching Paired Weapons
Paired weapons may ONLY be taught to man-of-arms OCCs. It may not be taught to scholars, adventurers or magic users with very rare exceptions. For example, the Battle Magus.
WP Paired Firearms - 12 Weeks - PP (See Restrictions)
WP Sharpshooting Anything - 8 Weeks - PP (See Restrictions), must obviously have the requisite PP first.
See Leveling for additional information.
