General Guide to Role Playing on Chronicles
From Chronicles
I would never pretend or claim to be the world's expert at MUX Role Playing. However, I have seen enough that I believe I can nail down some quick basics that every new character should keep in mind (and older characters, too). Particularly referencing the Rifts world, and the Chronicles MUX specifically. There are many things involved in being a good PC. From basic courtesy to others, on to following the rules of the MUX; the grid that we all enjoy is a fantasy facsimile, a false representation of an impossible reality. There are things to keep in mind when we all interact with one another, from staff and experts to the wet-behind-the-ears new character who has never played online before.
Reality vs. Fantasy
- Your PC is only pretend. No matter how real they may seem to you, no matter how much of your own heart you may put into him or her, they are still only digital puppets. They don't even qualify for the descriptor “avatar.” Everyone behind their puppet is different, and every puppet was created differently on top of that. While it is impossible for human beings to always and completely separate fantasy from reality, one must always attempt to separate in character (IC) activities from out of character (OOC) activities. If character Betsy is always in your face being annoying and asking you to buy her a drink, try to keep your character the one who gets angry at Betsy. Not you behind the screen angry at the person running Betsy from behind the screen. Of course, this has repercussions for Betsy. You and others may get tired of her, and Betsy may be completely sidelined and avoided IC, but there is usually little reason to actually get OOC angry with Betsy's user. Treat everyone with respect. If they are truly the kind of person who doesn't deserve it, they usually have a way of disappearing. Again though, I realize that we do all get angry at the behind-the-scenes user or staff now and then. Just try to keep it as muted as possible so that everyone can have a more relaxed experience - anger at something that you cannot change will simply eat you up inside.
Communication
- A MUX runs on ASCII text and some occasional ANSI characters. Text is an imperfect medium for everyone, and it always has been from the beginning of time. I'm sure that it annoyed Shakespeare, because he annoys me. We developed the telephone and radio so that we could actually talk to each other. Hearing tone of voice, rhythm and so on is critical to human interaction (not to mention body language). Obviously, we cannot “hear” any of this in 92 black and white characters. If someone suddenly says or “does” something that makes you angry, check! It's unlikely that a person would just come out of nowhere and slam you. It's also likely that this person doesn't even know that he or she has just made you angry. This is when you move into the OOC realm and check in. You'll find that almost all of the time, it was simply an unfortunate phrase or misunderstanding of words, or perhaps it was deliberate but meant to be directed to the PC, not the person behind the screen. Text is imperfect! I have seen it lead to a lot of hard feelings since the mid-80s, starting with your dial-up 300 baud, handset in the cradle BBS. For instance, Matthew Broderick put two nations on a course to global thermonuclear war with such a setup by controlling the W.O.P.R. computer and misunderstanding the meaning of the word “play.” Check in with the other person. Yes, it will take you a little while to relax, but again that's human nature, it will pass, and things will continue as normal.
- Those are the big, non-RP issues that should always be addressed. Now some information that directly pertains to posing and playing.
Remember Who Your PC Is
- Alignments were not created to be ignored. They do not always have to be followed to the letter as if you needed to be pigeonholed into a neat box, but they do need to be followed unless you are willing to take the chance of moving out of your originally stated alignment, with the ensuing penalties. Those that designate rules against lying, will not lie. Some will not shoot until fired upon. Others say essentially that they will go on any mission for the good and peace of what needs to be done without any promise or even possibility of being rewarded for it beyond a thank you and a pat on the back. This does not make the PC non-fun, boring, or aggravating to play, it should make him or her challenging and entertaining. But in the end, if there is something to be done that you hear about yet refuse to take part in without a reward, you may need to acknowledge that you're slipping out of your alignment. This is why playing good characters is often far more difficult than bad characters. Evil or selfish characters have no real code to keep them from doing anything; they just do things. When choosing an alignment, be honest with yourself. It might sound really great to be a Principled knight of some kind, but if you're unwilling to take the chance of needing to live in a mud hut, freezing at nights while scrounging for food and ammunition because you have no money, then you should consider a different alignment. Other creatures on the grid, particularly staff-run NPCs, will react to your mis-playing. If you are a Principled knight who talks well and good about standing up for the little guy but doesn't actually do it without being paid, you will probably be called out.
Sharing Everyday Information
- Even if you hear IC information OOC, keep it quiet (see the link below for official Chronicles rules). This seems very difficult, but if you keep in mind that we're playing with puppets, it shouldn't be. For instance, if it turns out that Betsy from above is actually an adult dragon in human form, and you're the only one who knows this, do not tell your friend who happens to be an expert dragon-killer about it OOC. Alternatively, if you are the dragon-killer who finds out about Betsy OOC, you must recall that your character does not know. You cannot run in and try to kill Betsy. Even just walking up to suddenly start asking prying questions about dragons that you never would have brought up before is poor form. Reading private posted Wiki logs to gain IC information is inexcusable! If a log is tagged with a "Logs (107/8/9 PA)" category, the information is up for grabs. If not, it is private information that would be impossible to get simply by reading the log. Please pay attention to these details.
Sharing COMBAT Information
- Combat is not social RP. In combat, do not strategize with other PCs outside of IC actions. In this case, “do your best” means, “do not do it.” Combat is an out-of-time experience on a MUX. Keeping track of a sense of IC time as it applies to IC actions, but also considering OOC thoughts and information is crucial to successful RP. A full Rifts melee round is a mere 15 seconds of IC time. Due to the Chronicles three-round combat system, this is further broken into what may be simplified as three 5 second action windows. 15 seconds broken into 5 second intervals passes by very quickly on the social grid. However, during a TinyPlot or other combat sequence these imaginary 15 seconds may take 10 real-world minutes or even more as the complexities are sorted out and individual decisions are made. This is why it is so critical to keep IC information entirely IC during combat! The IC opportunity to gather intelligence, choose the best target and attempt to communicate it to others becomes pointless if these 15 IC seconds become 10 minutes of OOC chatter about thoughts and planning, strategy of who to hit first and who can be ignored, et cetera. IC, you probably would not even have time to discuss intelligently whether the SAMAS or the oncoming infantry platoon is more of a problem. Thus OOC discussion is not correct or proper (or allowed). If IC were reality, you'd have to just shout opinions over the radio during the fog of war and hope that people get with the program – and that you're right. Even when combat goes entirely your way, it is usually messy, loud and violent in which you're lucky if your initial plan survives first contact with the enemy (as goes the quote, paraphrased). OOC out-of-time-planning completely changes the game; literally and figuratively. This is not to imply that PCs can't muse and talk. Just that strategy and tactics – even if you have real world knowledge of applicable information – should remain mute and kept to yourself so as not to tip the IC actions of others. Battle is a messy thing, and being in 109 PA, a post-Apocalyptic disaster of a world has only made is messier with new forces to be dealt with. Please keep these important considerations in mind. Your experience will be more realistic and if you are honest with yourself, more enjoyable. I will also mention this. We all know that the Page channels exist, and that if someone is left out, they do not see it. A GM can thus be cut out of this OOC process very neatly. It is now left to you the players to be honest with each other and the GMs. This is not to say that you can't talk and enjoy the experience, it only means that these important discussions should take place IC between “living” PCs. Examples as to why this is important.
- Without OOC chatter. Betsy, Jonas and Tom are ambushing a slave convoy. The plan is to hit the front vehicle so that it stops the convoy and traps it. It turns out that the front vehicle is stronger than thought, and it doesn't immediately go down, at which time two mages appear as does a suit of light power armor. The slave train itself is left unguarded, but still caged. Betsy thinks that stopping the front vehicle is still a top priority. Jonas is adamant that the power armor needs to be dealt with, and Tom as still debating whether to attack the mages, or to try to free the slaves while they're unguarded. The only communications are things said in the heat of battle. "Hit the truck!" or "Take out the armor!" or "The slaves are open, go for them. Maybe the mages!" In the ensuing battle, Betsy blows two clips stopping the truck, Jonas gets half of his armor smashed but does successfully destroy the power armor and somehow Tom manages to save half of the slaves before the mages rift out with the others. A semi-successful mission, but overall giving what they were confronted with, not bad. Realistic.
- With OOC chatter. Betsy, Jonas and Tom are in the exact same situation. Betsy has realized that the convoy is more than it appears, and knows that the truck has to be stopped at all costs. However, during the course of rational OOC discussion, Tom points out that the mission is to save the slaves, not destroy the slavers themselves. Thus, the three PCs focus all of their attention on rescuing the slaves forthwith. Shooting back at the enemy is now a secondary issue. Further, it is discussed that as Jonas has the most boots-on-the-ground combat experience, he will cover Betsy and Tom while they go to free the slaves. Plus, Jonas has recognized the power armor as a suit of Northern Gun power armor, and it has a weakness; one shot to the belly-button and it's dead. This information is communicated to the other PCs, who didn't know any of that, and the power armor is quickly negated by Tom, who has the first shot. Betsy also realizes that the mages can get away whenever they want, so there's little to no point in taking them on. In the end, the slaves are all successfully rescued and a suit of power armor is down, but after a few thousand credits will be 100% serviceable to a lucky PC. Mission successful. Not realistic. Little to none of this important information would have been shared during the unexpected battle, which completely changed the tactics. Don't share combat OOC!
- Exception. Betsy, Jonas and Tom are in the same situation again. They're blazing away in the middle of combat having not shared IC information. Armor's getting blasted, ammunition expended. Betsy is genuinely teetering on the edge of danger if she takes another major hit to her armor. The mages really are out of it, but the PCs are fighting them anyway; the power armor is doing the damage, but because as it's a relatively "mundane" opponent, it isn't receiving their full attention. However, Jonas is an expert at communications and sensor gear, and if he would just pop some of his electronic counter-measures on, he'd basically take the power armor out of the fight. It seems however, that Jonas' player has forgotten this, based on his actions versus his IC capabilities. In this unique case, Tom's player can page Jonas (Page, not OOC) to remind him of this. Just a quick, "Hey, you still have all that ECM gear with you, don't you?" would be fine. There is no discussion as to whether it's a good idea or a bad idea, it's just a reminder of something apparently forgotten. It's now up to Jonas' player to decide if he's going to remember it IC, and act or not act on it. Of course, it would also be good RP if Tom were to yell at Jonas IC about it, though he'd probably be doing a lot of yelling to get it across. However, beyond these rare cases of apparently simply forgotten information, the rule stands: do not share OOC info during combat.
TinyPlots,RP and Danger
- PCs die. Not all of them, but many PCs die due to any number of reasons, either unfortunate or stupid. You cannot advance your character by sitting in the OOC Lounge waiting for miracles to drop into your lap. Experience is gained out on the grid in social RP that is almost always harmless unless you really provoke something. It gains trust, friends and yes, enemies. Jumping in once and a while to sign on with a TinyPlot after continually announcing your abilities over Channels or OOC discussion is poor form. Besides, experience gained through most TinyPlots is minuscule compared to that gained through common RP. TinyPlots gain cash and possibly recognition. Mostly, they are a way to advance the greater story of Chronicles. So come out and RP. It takes imagination and a swift mind to keep your PC from dying; why not venture out massage the brain a little?
Remember Your Attributes
- IQ is a very difficult one for all of us. Most of us do not have an IQ of 20 in the real world (I'm pretty sure that I don't). It's obviously impossible to play an intelligence beyond your own, so you have to be happy with that one-time skill bonus that you get. On the other hand, most of us don't want to constantly play the roll of village idiot, either. These are of course extremes. IQ is probably the most abused attribute, but it's just plain tough to think other than how you think. Still, you can try if there is time between poses that won't hold everyone up.
- MA is also abused. We all (or most of us) want people to like us, or to have the capability to intimidate or be charming and so on. Perhaps in the real world, you can! But if your PC has an MA of 10, you're probably not going to be charming the high class patrons at the Nightingale, or scaring off a would-be assassin at Moe's. If you have an MA of 10, you probably shouldn't be scaring away anyone unless you're physically intimidating, which doesn't reference MA. Keep your poses appropriate. The tough part is separating your real world abilities from those of your puppet. Don't expect other PCs to be affected by you the way that you expect unless you demand a roll against a high attribute (something that will annoy everyone else).
- PS in normal RP is fairly flexible. We're not all going to roll and calculate whether or not we can lift the crate, we're just either going to move it or we're not. Still, doing a scene pose where you the elf rogue scholar wins an arm-wrestling match with a juicer is going to be unlikely for most of us.
- PP is also flexible, particularly as how it is tied to certain skills and abilities. Again, however, not all of us can do one-arm handstands while juggling three coffee mugs in the free hand and spinning a chair in the air with our legs. But neither does it mean that you can't be good at rolling a coin around your knuckles or being a good racquetball player.
- PB is like MA. You have it, or you don't. But also, don't expect people to fawn all over you just because you put into your personal desc (PB 27) at the bottom. There are lots of pretty people around the real world, or at least lots of people whom I'm told are gorgeous. Beauty is highly subjective; don't expect PCs to care. An NPC might, but those of us behind the screen might not.
Conversations Go Both Ways
- If you're in a scene and find yourself having to carry the whole conversation, you're probably going to get tired of it and leave. The other person just lost out, and unfortunately so did you. It is not up to one PC to be fascinating, it is up to both PCs to talk/pose/express. A PC who might have a reason as to why a conversation isn't necessary or desired is interesting, but if there is no reason behind the reason, it ceases to be interesting. Furthermore, if every conversation revolves around one PC instigating speech, people will get bored and walk away. Both PCs need to speak. If you are bored by what the other person is saying, then start up your own conversation going the other direction! Be creative, this is a fantasy world after all. Remember that while everything has consequences, in social RP you can generally get away with quite a bit in the name of fun. Allow me an example of how passive instigation of RP does not work (using terrible poses for the sake of brevity). Just to be clear, Tom is the culprit in this example:
"Tom is sitting at a table reading a newspaper."
"John enters, looking for coffee and scanning the room for familiar faces."
"Tom keeps reading his newspaper."
"John waves to Tom as he waits in line for his beverage."
"Tom keeps reading his newspaper and gives John a small wave that might not have been anything."
"John turns, looking to see if there are any openings at nearby tables, considering Tom's free chair as a place to sit."
"Tom keeps reading his newspaper."
"'Hello, Tom,' says John."
"Tom looks up, then keeps reading his newspaper."
- You can see where this is going. John is going to get sick of this pretty quickly, tired of Tom always playing the aloof card and waiting for everything to come to him. The Toms of the grid need to make sure that they are active in RP as much as everyone else. It might be IC proper that we don't all run around shaking hands, but for the sake of RP, it is often necessary. Enjoy it!
Do Not Constantly Sulk
- Your PC may have reason to sulk, and that's fine. But if you always sulk, people will avoid you, because it's annoying. If you are angry or sad or sulking OOC and it's going to be dragged into IC, it's best to just stay out of it, and chat on the OOC channel until you feel better.
Actions, Consequences and Other PCs
- All PCs have their own plans, wishes and desires. Their own agenda. If you put yourself at odds with someone, you may find yourself in a running RP battle. This does not mean that a PK is necessary or advised! It just means that you may be on your way to excluding a player (or players, if he or she has friends) from future RP with your own PC.
Life is Not Fair
- There will always be someone else getting something that you haven't, or being granted something you aren't, or any number of other issues. However, as in reality, here on Chronicles you can always attempt to do something about it. No, you might not be able to take away the strength of the 'Borg that keeps throttling you, you'll just have to find a way to live with it. But most of the time we can all find our own answers and make our own successes over whatever is put in front of us. Things are not usually handed to any of us on a platter IC or in reality. Accept this, and you will feel better even if it is a difficult thing to do. I have found that real life is more more "fair" than IC life. In real life, you can do things to rectify a situation that in IC life can be canceled or ignored with a few clicks of a keyboard and the anonymity of a computer screen. Because of this, the best thing to do is to know that there will be times when you want to reach through the screen and strangle someone - try to relax, and these feelings will pass. It happens to everyone.
Annoying Use of Minutiae
- Taking advantage of people is annoying, particularly when it comes to details that may not have even been intended more than a colorful pose. Of course, if this is who your character is, then this is your character. But people will still find it annoying, particularly when it comes down to minutiae never intended for anything beyond being interesting. Be sure to note that this extends to staff, as well! For instance, there may come a time in a TP where a PC has access to a computer; perhaps even being given a small bit of electronics by an NPC. It contains some logs of where the bad guys are hiding, the TP continues on. True, it is now fact that this PC is the proud owner of a 109 PA Palm Pilot and could likely petition to have it put into his or her equipment list. However, in reality it seems more than likely that the little Palm Pilot was simply a means of passing along IC information; the device itself was simply a colorful way to do it - the NPC could just as well have blurted it out it rather than handing over the little bit of electronics. Please keep this in mind and be reasonable. Not every object is actually an object. Sometimes it's just a cigar.
Spread the Wealth
- There are many PCs on the grid, and none of them are the same. In fact, most of the time there aren't even two identical OCCs online at the same time. We all have preferred friends because we're human and/or because that's how we play the character. While your Principled psychic healer may not want to go and shoot the breeze with a Diabolic necromancer, there are plenty of other people to talk to and get to know. Not only is this fun and rewarding, it also broadens RP choices when it comes to participating in and successfully solving TinyPlots. Maybe you would never have been able to rescue the princess if it hadn't been for the friendship that you'd garnered with the slightly-insane dwarf elemental fusionist with a heart of gold. Also, if you see someone who is continually online but never in a scene? It never hurts to approach them. They might be busy and anti-social... or they may just be shy and hoping that RP will happen to them. As they say (to paraphrase) it's the duty of people who can, to do for those who can't. They'll grow. Help them!
Give People Their Space
- On the other hand, if someone is online and not in the mood to talk (even if they are sitting on the grid IC), do not force them. This will be annoying for you and probably more annoying for them. Who knows why they're there. Chat a little OOC, see how things are going, then give them their space or carefully draw them out, if that's an option.
Alts
- PCs and their alts never interact, never even refer to each other unless absolutely and completely necessary. Not even in passing social RP. If you're in a scene where your current PC is useless toward a future event, but your alt is absolutely perfect - it is absolutely against the rules to so much as breathe about it. In fact, even if someone else makes a comment about the perfection of your alt, you're not allowed to talk about it. "Huh, never met him," would be a reasonable remark.
Scene Poses
- Scene poses are important. They need to do what they say they'll do, which is to set the scene. “It's raining a little in the afternoon and the place is busy,” is not a scene pose. It's a lazy attempt at starting RP and an admission that someone doesn't like to type much or have the creative juices to start something. Explain what “raining a little” means. Tell fellow PCs what the sky looks like. What time of day is it? Is the place busy like normal, or is something special happening? Who else is there as far as NPCs go? Go into detail! The more detail that you can provide, the more opportunities there will be for RP beyond, "Hey, how're you?"... "Okay, you?" Read the room descriptions! Staff has gone over them carefully (and recently) to set them appropriately. For example, if you are on Main Street, it doesn't matter what time of day or night your watch shows, the road will be busy and loud. The Merchant's Plaza is never empty. Tradewinds Coffee Shop is not Starbucks v.109. If someone introduces RP with such a poor scene pose, you'll need to pick up their slack and elaborate. Not only for your own personal entry and RP in the scene, but to help out everyone else. It's messy when four PCs show up to a scene in four completely different manners due to a bad scene pose. There is a more thorough Wiki document regarding all types of description, with a link to it below.
Quality
- We all like good RP. This means many things. Pay attention to what other people pose. If you constantly ignore or miss what other people do (often through not paying attention when you read their pose), it will get annoying to the other players. Be sure to address most people in a scene/conversation, within reason. A pose does not have to be a simple statement of how you shift your hips and words that you speak. We are painting with 92 characters of ASCII text, after all. Give some description, give a little color. Who knows, maybe you have to interrupt yourself swatting an interested moth out of your face. Accents are also enjoyable. If they're very thick, try to show them. If they're present but not so thick (or impossible to show in text, like rolling your "r") then make a mention of it every once in a while. Basically anything that you might do, show. Watch your spelling and grammar! See the link below. Now, an example. Which is probably the better option?
- "Betsy looks at John with a smile and says, 'Buy me a drink!'"
- "Betsy looks to John pensively, glancing to the left and right a few times as if sizing up the other patrons. Her eyes narrow slightly and she leans forward like a lioness ready to pounce. As her lips finally curl into a viciously demanding - yet visibly bashful - smile, she states flatly, 'Buy me a drink, now.' That said, she leans back, apparently waiting to see what comes of her orders."
- It isn't terribly long, it doesn't take ages to think of or type (or read), but it's far more colorful for Betsy and anyone else in the scene. A pose doesn't always have to be on the longer side. In fact, sometimes the first pose would be more appropriate. but most of the time, a slightly longer pose is more enjoyable.
Quantity
- Again, more than a shift of the hips and the words, Betsy says, “Hello.” However, there can be too much of a good thing, and I freely admit that I am a chief culprit. Too much color, and trying to address everyone's statements in a scene can not only make your pose excessively long, but even make it clunky. In reality, we don't all address everyone before moving on to the next part of the conversation where we all address everyone again. There are very few of us with this problem, but I mention it in the interest of fairness and transparency. Try the “skirt rule:” Long enough to cover the essentials, short enough to be interesting.
Ownership
- Ask for permission before power posing. Do not borrow someone else's NPC without asking. Never, ever enter or use someone's private business or residence without their permission or that of staff, if a scene is appropriate. Yes, we can all wander the grid and poke our heads into each other's rooms. There's nothing "physically" stopping us. Please don't, that is incredibly poor form.
AFK
- We will all, from time to time, be hit with something that takes us away from the game without warning. It happens to all of us, and cannot be helped. However, do your best to point out if you have to be away for a while. People can continue to pose around you rather than waiting ten minutes to see if you're online, only to find that you aren't. Further, while this is a slightly touchy subject, if you are playing on two (or more) online games at once, please at least let others know. I personally find waiting on someone who is concentrating on another game to be one of the more annoying things that can happen. Finally, when you do come back from AFK, please notify the people in the scene. That way everyone can stop and wait for an appropriate pose.
For Psychics and Mages
- This is the Rifts universe, where your powers exist, and can be cast or psych'ed on someone at any time. That's completely fair. However, I'm referencing what is essentially everyday social RP. It can be greatly annoying to the PC's user behind the screen, even if it is something as seemingly innocuous as telepathy (as one example) in a situation where it is really completely unnecessary. I would never tell anyone not to use their powers as deemed fit, just that it can be annoying for the person behind the screen, particularly if it really isn't necessary. This can often be a case of asking permission to power pose. Ask if telepathy is okay (it probably will be) and then you can all continue in your fun. Additionally, showing off your powers for no good reason is just as annoying as watching the Lone Ranger throw a tin can up in the air then shooting it so accurately and constantly that it doesn't come down until he's out of ammunition ten seconds later.
Playing Tech Characters
- Tech characters, particularly the non-enhanced types, can often feel at a huge disadvantage. Remember a few things. First, when you chose this OCC/RCC, it was your free choice. If you don't like it, your PC can go out in a blaze of glory saving an old woman from being hit by a bus, grab half of your existing XP and start over. On the other hand, I have personally found that it makes RP a challenge, something perhaps even more cerebral than you'd get if you were “tough.” As Odysseus said to Achilles before going to war with Troy, “You have your swords. I have my tricks. We play with the toys the gods give us.” So go play. This is not to say that we can't all bemoan our fate OOC against the almost unbalanced power of magic. Just don't do it too often or too strenuously. Betsy the Barmaid was your choice, even if she needs to recharge E-Clips and repair armor at cost while psychics and mages just need to sleep off a hangover.
Watch for Plots!
- There are always staff plots running around! You'd faint if you saw how many staff plots there are floating around right now. They aren't just sitting silently, either. You will hear rumors, or posts, et cetera now and then to remind you that something is there, or something is new. Sometimes vague, sometimes blatant. Scan the bulletin board yourself to see if you missed something. Perhaps an NPC wanders in and coughs up information. Look for TinyPlots, they are all around you, and they are what make Chronicles fun. Social RP is entertaining, but if all I wanted was social RP, I have more than enough people in my home to socialize with. Of course, I'm also quite free to blow things up, but they frown on it without authorization and it's quite expensive.
Your Appearance
- Make a good desc! We need to know what you look like, it can greatly change things when one walks into a scene, particularly if you give very little indication of your appearance in your initial pose. You can obviously use the simple @desc system to re-clothe yourself before a scene. However, I would point you to the +multidesc control system. It's an ingenious little system that greatly eases all of this for you if you take five minutes to set it up for yourself. I may go slightly overboard on my own descriptions, but a decent paragraph or two is nice. Again, there is a link to an appropriate document below.
Know the Wiki
Chronicles has a very extensive database for both IC information and general MUX Rules. Read them, keep up on them, they will help your play with other PCs and with staff. Also, help you from getting into trouble by doing something wrong and having to face the consequences or do a backward tap-dance to get your PC our of a mistake. Links below.
These are some good places to start. I'm not claiming to be online perfection. We are all human, we all make mistakes, no one is perfect and neither should we always expect perfection of ourselves. But we can all try. Take a look at the links below for some more useful information on the technicalities and basic skills of role playing.
Thanks for listening!
Useful and Important Links
House Rules on Passing IC Information
Chronicles of Kingsdale Rules and Regulations
Information That a PC Should Know
Useful assistance with spelling, grammar and so on
A How-To Guide for Writing Character Descriptions
Return to Guides
Return to Helpfiles
